The TRUTH about tec-goblin
Forget all CVs... the truth about tec-goblin is this bunch of numbers:
Tec-goblin CR 2-3*
Male dedicated hero 1/smart hero* 1/charismatic hero 1
Medium humanoid (human)
Allegiances love, music, rpg
Init +0; Senses Listen +2, Spot +1
Languages English, Greek, French
Reputation +4
Defense 11, touch 11, flat-footed 11
hp 11 (3 HD);
Resist endurance
Fort +2, Ref +1, Will +5
Speed 30 ft. (6 squares);
Melee +0 unarmed (d3)
Base Atk +0; Grp +0
Action Points 1
Abilities Str 10, Dex 10, Con 11, Int 13, Wis 12, Cha 12
SQ charm (women)**, savant (Computer Use)
Feats Empathy***, Endurance, Iron Will, Simple Weapon Proficiency
Skills Bluff +1**, Computer Use +10, Craft (cooking) +2, Craft (visual art) +2, Craft (writing) +5, Diplomacy +5**, Gather Information +2**, Investigate +1, Listen +2, Knowledge (art) +5, Knowledge (behavioural sciences) +4, Knowledge (business) +4, Knowledge (civics) +2, Knowledge (current events) +4, Knowledge (earth and life sciences) +2, Knowledge (history) +3, Knowledge (physical sciences) +4, Knowledge (technology) +6, Knowledge (theology and philosophy) +2, Perform (act) +3**, Read/Write Language (English, French), Research +4, Sense Motive +3, Swim +2
Starting Occupation Student (Computer Use, Perform (act), Research)
Wealth +5
Possessions mastercraft +1 laptop, many books and cds
Hook "ΣΑΠ!"
*Even though considered a hero, tec-goblin’s ability scores are between standard hero and ordinary values, he has no max hp at first level and he has fewer action points than normal.
**It’s just a +1 bonus with women, don’t take it seriously.
***After 1 minute of studying someone, tec-goblin gets +1 to Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive towards the target
Computer Use includes a +2 synergy by Knowledge (technology)